Linocut
Transform your scene into a high-contrast black-and-white linocut print aesthetic.
The Linocut effect is a custom shader inspired by traditional linocut and woodcut printmaking. It transforms the scene into a high-contrast black-and-white composition, featuring bold lines and intricate patterns that replicate the handcrafted aesthetic of relief printing techniques.
Usage
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { EffectComposerPmndrs, LinocutPmndrs } from '@tresjs/post-processing'
import { NoToneMapping } from 'three'
const gl = {
clearColor: '#4f4f4f',
toneMapping: NoToneMapping,
}
</script>
<template>
<TresCanvas v-bind="gl">
<TresPerspectiveCamera :position="[5, 5, 5]" />
<!-- Your scene -->
<Suspense>
<EffectComposerPmndrs>
<LinocutPmndrs
:scale="0.85"
:noise-scale="0.0"
:center="[0.5, 0.5]"
:rotation="0.0"
/>
</EffectComposerPmndrs>
</Suspense>
</TresCanvas>
</template>
Props
| Prop | Description | Default |
|---|---|---|
scale | Line width control. A value between 0 and 1. | 0.85 |
noiseScale | Noise intensity. A value between 0 and 1. | 0.0 |
center | Center of rotation (normalized coordinates). Accepts Vector2 or [number, number]. | [0.5, 0.5] |
rotation | Rotation angle in radians. A value between -π and π. | 0.0 |
blendFunction | Defines how the effect blends with the original scene. | BlendFunction.NORMAL |
Further Reading
For an example of the linocut effect in WebGL, see the Linocut Effect on Shadertoy.